The game includes a wide variety of weapons, including melee, projectile, and explosive weapons, as well as airstrike-based attacks. A worm can be killed either by exploding after having its health reduced to zero or by being knocked into the water around and below the level. When hit with a weapon, the worm will lose health depending upon the power of the weapon and the directness of the hit. Įach worm begins the round with a specific amount of health, which is predefined by the chosen game options or by scripting in campaign levels. The objective of a traditional match is to defeat all opposing teams by killing their worms, although in the campaign some missions have other objectives such as collecting a specific crate. Worms can walk and jump, as well as (when the proper items are available) swing by rope, parachute, teleport, and bungee. During a single turn, a team can only move one of their worms (unless an item that allows the team to select their worm is used). Gameplay is turn-based, with each team moving in sequence, which is determined randomly, across two-dimensional terrain. GameplayĪ screenshot of Worms World Party, with identical graphics The game was met with positive critic reviews and placed on several lists of the greatest games of all time. Originally meant to be an expansion pack to Worms 2 and initially titled Wormageddon, Worms Armageddon was released as a standalone game initially for PCs in 1999 and has since been ported to other platforms the game was also released on Steam on 20 March 2013. The player can customize battles, teams, and maps for near-infinite gameplay options. The player controls a team of up to eight worms in combat against opposing teams either AI- or player-controlled, using weapons both based on real-life weapons and ones that are cartoonish. Worms Armageddon is an artillery strategy video game developed by Team17 and part of the Worms series. Microsoft Windows, Dreamcast & PlayStation Not to be confused with the 2010 game Worms 2: Armageddon.